CHRONIS
TRANSMISSION LOG

DEV DIARY

Updates from the frontlines of development. What we're building, breaking, and learning.

APR 20, 2026 WEBSITE
THE SITE IS LIVE
The Chronis website is officially live. 13+ pages, a full ARG system with 27 dossier entries, and enough hidden content to keep people busy for weeks. The foundation is set.

Next up: more lore drops, the first real YouTube content, and getting Chronis: Omega prototyping off the ground in UE5.

If you're reading this, you're early. That matters.
APR 2026 GAME DEV
CHRONIS: OMEGA — EARLY PROTOTYPING
We're in the earliest stages of Chronis: Omega — the flagship title. Right now it's all about establishing the C++/Blueprint hybrid architecture in UE5, testing movement systems, and blocking out the first environment.

The lore bible is written. The universe exists on paper. Now we make it real.

Simultaneously, Case 404: The Watson Incident continues active development — sanity systems, cycle-based level streaming, and the AI behavior tree for The Watcher are all in progress.
Q1 2026 MILESTONE
TIMEBORNE INTERACTIVE — FORMED
The team came together. Ren (Founder & Lead Dev), Wiggle (Creative Director), Miistakaki (Writer), and Jolion (Lead Programmer).

The Chronis universe lore bible was established. Discord community launched. The pipeline is set. Now we build.